Unfolding the internet into a map
Most creation platforms file work into lists: you publish, it queues, someone scrolls to it. DeepCosmo arranges things differently — work is laid out on an endlessly extending pixel map, where every cell is an entrance.
That map is the pixel universe. Pixels are entrances, regions are communities and rules: the region owner decides who may place a world there and under what conditions. Step into a cell and you enter a 3D world you can build freely.
Inside, a full 3D editor does the work: parametric walls, doors, windows, roofs, furniture and materials — change a number and the model updates instantly. Or just use the pixel brush to give the cell a colour first.
We believe position is content too. When you find neighbours for a pixel and write rules for a region, creation becomes a commons rather than a single piece — that is the direction we keep building towards.
Pixel
Region
Nested worlds
Why we build it this way
A map instead of a list
Entrances apart from content
Rules live in regions
Runs in your browser
Thanks to open source
The DeepCosmo 3D editor is built on the open-source project Pascal (pascalorg/editor) under the MIT license. Thanks to its authors and community.
Curious how we got here?
Browse the changelog and revisit the growth of every release.
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